0xC7 - Particle Effect
----------------------
Client->Server:No
Server->Client:Yes
Length:0x31

byte 0xC7
byte type
	0x00 - Source to dest
	0x01 - Lightning at source
	0x02 - Stay at source XYZ
	0x03 - Follow source character
uint srcSerial
uint destSerial
ushort artworkID
ushort srcX
ushort srcY
sbyte srcZ
ushort destX
ushort destY
sbyte destZ
byte speed
byte duration
byte unk
byte unk2
bool isFixed
bool isExploding
uint hue
uint renderMode

2D clients don't use this:

ushort effectID
ushort explodeEffect
ushort moveEffect
uint objectID if target is item?
byte layer, 0xFF=none
byte ???
byte ???

unk/unk2 are only used with types 0x02 and 0x03